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Another very common Biome, the Forest Biome is one of the most useful early in the game, as they provide large amounts of Wood. Reasons to Visit: You need Wood! Also, they are excellent for mob hunting, even in the day, as the shadows created by trees are ideal for keeping hostile mobs spawned.

Primarily, however, Deserts are best for grabbing Sand for making Glass and Sandstone. Only at the edge of the Desert and another Biome. One of the most interesting-looking Biomes there is, and a fan-favorite. These are fun decorations, but you can also build bridges across Water with them.

Unique Items, Resources and Mobs: None as of now Emerald Ore is exclusive here but not yet included on the console versions of Minecraft. Most of the reason players go to Swamps is to find the resources that are common there, such as Lily Pads, Vines and Mushrooms.

Reasons to Visit: When looking for Caves and resources, this is by far your best bet. One trick is to start at a Forest, collecting a lot of Wood and Saplings, and then move to a nearby Extreme Hills Biome to build your home. Always found out in the Ocean Biome. These are Cows that have Mushrooms growing on them. Mostly good for raiding for Spruce Wood.

Like, really, really big trees. And lots of them. Tons of foliage in general, and usually some hilly areas and lakes. There are also underwater Caves and Squids! They can be as big as four times wider than a normal Tree and many, many times taller.

They can also be pretty good for taking a Boat around, as you can explore the coast. Not at all. The Ocean has zero Wood and is hard to build in, not to mention breathe. With all that Wood around, why not try a tree-house? Basically super, super hostile. These can be on the surface or underground, and can often contain waterfalls and Lava falls.

Reasons to Visit: They can be neat to build across or on either side of, but mostly they are just spectacular for getting ore and finding caves, as you can just look at the wall and see where the deposits are. Reasons to Visit: Mostly just for Sand, and sometimes they have Clay as well! Reasons to Visit: Good for building on top of, as they offer a view of the surrounding mobs at night.

Reasons to Visit: These are your best-bet for running into the best resources and structures in the game like Diamond, Redstone, Fortresses and Abandoned Mineshafts. Reasons to Visit: Same as the Ocean Biome, but good for giant underwater structures. Except for player characters, NPCs Non Player Characters, such as animals and mobs and a few rare objects, everything you see in Minecraft is either a material or can be made with materials.

This is what makes Minecraft so awesome: since everything breaks down into materials, you can destroy and build just about anything you want in the world. This section of the guide will give you a quick look at the most important materials in the game, as well as a look at what you can make with them.

Types: Oak, Spruce, Birch Found: Overworld in most Biomes except Desert, Plains and Mushroom Used In: Wood Planks, which are needed for many items including tools and building materials Best Tool to Use: Axe Wood is without a doubt the most important resource in the game for one major reason: you need it to build tools.

You can find Wood just by looking around most worlds. It is evil. Much of the Minecraft world, especially underground, is made of Stone or Cobblestone, both of which drop Cobblestone when mined. Sand is the base block, from which Sandstone can be crafted, but you can also find naturally occurring Sandstone.

Unlike Stone, Sandstone actually drops a Sandstone block when broken with a Pickaxe. Sand is mostly useful for making Sandstone to build with and Glass, which is also needed for Glass Panes. Found: Overworld in Water, usually in groups. Clay is only used in two things: Clay Blocks and Bricks. Bricks can make a Bricks block, which is one of the more rarely seen building materials, as it takes a lot of Clay to get enough to make much.

You can find Obsidian only where running Water has hit still Lava, or you can create it by pouring Water over Lava. Because of its high resistance to damage, Obsidian makes for good safe rooms and walls. This can then be converted back into Glowstone at a Crafting Table. Its slowness effect is compounded when used in conjunction with Water or Ice.

They are much harder to find than most blocks, and they are used in most of the complex or advanced creations. Note: You can craft solid blocks of each of the ores and minerals for use in decoration or certain recipes. Coal is what makes Torches, which are the primary light source in your game. Luckily, you can either burn Wood in Furnaces to make Charcoal or find Coal deposits easily in formations. Both work the same, despite their different names. Covet your Coal, kids.

Iron is pretty common, luckily, though not nearly so as Coal. Look for it underground below sea level. No seriously, in Minecraft, you want Diamond, more Diamond and all the Diamond. Unfortunately, Diamond is also the hardest material to find, behind Emerald. A note: you need Diamond tools to mine Obsidian, which you need to get to the Nether, which you probably need to do to get to The End. Gold items like tools and armor are weak, but can be enchanted, though the benefits rarely outweigh the cost.

Gold tools are however the fastest mining tools in the game, but they also break the easiest even easier than Wood tools. This is about as common as Iron and found on all layers of the Nether, but as of right now, the items that its drop Nether Quartz Crystal is used for are not yet implemented in the console version of the game. This should change soon. Redstone placed by itself acts like a wire connecting mechanisms to each other and power which comes from Redstone Torches, Buttons, Levers or Pressure Plates , and when used with those mechanisms and other Redstone items, you can create complex machinery and devices.

Look for Redstone by Lava. When mined, it drops 1 Emerald, which is used to trade with Villagers to procure items. Emeralds are highly prized by players, as the items that can be procured with them tend to be very valuable. In fact, you can only even pick up Water or Lava, but all of these natural materials have particular features that are worth noting. Seeds are used to grow Wheat, and are thus worth keeping in your stockpile.

It damages almost all creatures that touch it, and it also lights them on fire. This makes it dangerous, but also useful as a defensive decoration. You need Lava to make Obsidian, which happens when running Water hits still Lava. Its biggest use, however, is perhaps its ability to destroy unwanted blocks. You can then set up a pit of Lava in your shelter to throw unwanted items into, where they will be destroyed.

Water Found: the Overworld in any area Uses: farming, creating Obsidian, putting out fire, decoration, shelter defenses, damaging Endermen Water is important in Minecraft. You need it to farm, first of all, but you also want to have some with you most of the time when exploring so that you can put yourself out if you light on fire. Water is also used in decorating, in building barriers or traps for hostile mobs and in creating Obsidian, which occurs when running Water touches still Lava.

Endermen are also damaged by Water easily, and it has a high blast resistance, making it a good tool for attacking and defending. Water can be carried in Buckets. These can be used to create Snow Blocks, which can then be used as decoration or to make Snow Golems. There is also Chain armor in the game, which is between Gold and Iron in strength, but there is no natural way to get this in Survival at the moment. The other weapon in the game is the Bow, which is a ranged weapon made from a Stick and String.

Of course, the most important thing to craft is tools. In fact, you need a tool of the material before each in that order to even mine the next one. Some people consider Maps, Compasses, Buckets etc. Play around with a few and a bit of Redstone, and you can create anything from a food dispenser to a trapdoor to even a working computer.

Rails, Minecarts and Boats fall in this category. This is everything you can create that helps you move without using your feet. Though not all food is crafted, some is, and others are cooked in the Furnace to make them better. Food is necessary in survival mode, and it comes in a wide variety of types. Food items are either used as ingredients in food that can be eaten, or they can be cooked or eaten themselves. There are dozens of other items out there in the world of Minecraft, many of which are rare and difficult to acquire.

Minecraft obliges this last group of Minecrafters by providing ample items to spruce up that shelter, including colored Wool blocks, Paintings and much more. Notes: 1. This section focuses on location, behavior, drops and combat. The Attack stats are approximate. Attack can change somewhat depending on circumstances and exact numbers have yet to be confirmed for the Xbox console version of the game.

Sheep tend to spawn in flocks and then roam about, and since they can both jump 1 block high and swim, they end up all over the place. Sheep are usually white Wool can be gathered either by killing the Sheep or by using Shears on it 1 block for killing, for shearing. You can also dye sheep to change the color of their Wool. These tough dudes spawn naturally in Villages with 10 Villagers and 21 houses or more, and they serve to protect the Village from Zombie sieges.

Additionally, players can craft them with 4 Blocks of Iron in a T formation with a Pumpkin stuck on top as the head. They are very powerful, but they will only protect Villagers, not the player, and they will wander away from the player if there is nothing keeping them from doing so a barrier. This is because, in addition to what a Cow drops, you can also get infinite Mushroom Stew 3 food units, 7.

On top of that, if you ever really need Mushrooms, you can use Shears on the Mooshroom and get 5. Chickens drop three potential food items: Eggs used in cooking , Raw Chicken 2 units of the food bar, 1. Chickens also drop Feathers, which are used in crafting Arrows. COW Another pack wanderer, Cows often spawn in groups of then wander off, sometimes even falling down cliffs and killing themselves. You usually find Chickens spread out across the ground and Water,.

Cows are one of the best sources of food, as Raw Beef gives 3 food units and 1. Steak is the most balanced food item in the game, and Milk is infinite, making Cows. Though they do not attack or cause damage at all, when tamed with an uncooked Fish, the Ocelot turns into a Cat. This makes Cats insanely useful at a base or important parts of your map. Both Cats and Ocelots can breed by putting them into love mode with Fish.

Pig meat comes as Raw or Cooked Porkchops, and it gives identical health benefits to Raw Beef and Steak, respectively 3 food units, 1. It is possible to find a Saddle in a Chest, put it on the Pig and ride it around.

To control the movement of the Pig, you need a Carrot on a Stick equipped. Tamed wolves follow the player and attack any mobs that attack the player or are attacked by the player except Creepers. You can tell the health of a Wolf by the angle that its tail is pointing. A tail that is all the way up means full health, and all the way down means very low health, with corresponding positions in-between. Wolves also have special behavioral traits when it comes to mobility.

The only Water mob out there, the Squid will not attack and just drops Ink Sacs. They do make cool pets if you can trap them, though. Villagers hang out in, not surprisingly, Villages, and they can breed with each other and trade with the player. Each Villager has a profession Farmer, Librarian, Priest, Blacksmith, Butcher , and you can trade with them for profession-related items.

Typically, Villagers request Emeralds for the items they offer for trade. They spawn in fours, but can gather together in larger groups, and they hang out in most parts of the Nether. Snow Golems are very weak and do no damage to any creature except Blazes and the Ender Dragon, and they are damaged by the Nether, Deserts, Jungles and Water of any kind.

However, they do throw Snowballs at most hostile mobs not Creepers, however , which pushes the mob back slightly and keeps them away when used in groups. Like Villagers, this mob is humanoid and initially neutral to the player, but unlike Villagers, Zombie Pigmen most definitely will attack you if you hurt one. In fact, attacking a Pigman alerts any other Pigmen within a 32 block radius, who will all go hostile and come at the player with Swords. Get familiar with these guys as much as possible, and it most definitely will save your life.

This is made even more likely by the fact that they can survive in daylight, unlike most hostile mobs. Spiders that start off in dark areas and move to light will remain hostile, however. Despite their small attack, Spiders are dangerous because they can climb walls as if all blocks had Ladders on them and they can jump up to 3 blocks high. To be safe around Spiders, wear armor, carry weapons and make sure your shelter is enclosed and well-lit.

If you do kill a Spider, it may drop the very useful String or Spider Eyes. They include a Skeleton archer riding on top of a Spider, both of which otherwise behave normally and take damage individually. Because of this, Spider Jockeys spawn, move and see like Spiders, though the Skeleton will simply attack anytime it sees you, whether the Spider is hostile or not.

On top of that, the Skeleton can suffocate or burn in daylight, leaving the Spider on its own. You will want to make sure your shelter is completely sealed, however, because they can shoot through gaps. Skeletons also burn up in daylight. Skeletons have two very useful drops when killed: Bones and Arrows. Bones can be turned into Bonemeal for use in farming, and picking up Arrows from Skeletons is a lot easier than crafting them. Zombies also attack Villages in swarms called Zombie Sieges and can eventually break down doors, both in Villages and otherwise.

Zombies attack by touching you, and they can quickly take your health down if they trap you in a small area. The main reason for killing Zombies, other than survival, is that they drop Rotten Flesh. Like many mobs, Zombies burn during daylight. No joke. Endermen have a pretty tough attack, which is made worse by their ability to teleport around. This also means they can show up almost anywhere, though they tend to avoid sunlight, rain and Water.

Sunlight, rain, Water and fire make them neutral, and any contact with Water damages an Enderman—useful tips for combat. Fighting an Enderman can be necessary when attempting to go to The End, because finding the necessary Ender Pearls otherwise can be very difficult. Breaking a Monster Egg releases a hostile Silverfish, and if it is attacked and not killed, it will wake every Silverfish in a 21x11x21 block radius and make them attack as well.

Silverfish do damage every time you make a change on the Y axis vertical in relation to the Silverfish. When the Slime is killed, it splits into more Slimes of the next smallest size until it is made tiny and killed again. Slimes are great for experience and are further useful for their drop, Slimeballs, which are used to make Sticky Pistons and Magma Cream.

They are also one of the few hostile mobs that can survive sunlight. These fireballs do 17 damage at close range 8. Ghasts drop Gunpowder like Creepers as well as Ghast Tears, a potion ingredient. The main differences, besides their appearance, is that they can survive falls, Lava and Water, jump 4 blocks high and do more damage than a Slime. As with Slime, Magma Cubes are great for experience, and they also drop Magma Cream, another potion ingredient. The best method for defeating Blazes is to kill those spawned by using weapons and Snowballs which do 3 damage to the Blaze.

While doing so, destroy or disable the Monster Spawner to avoid more. Snow Golems are also good against Blazes, but will melt in the Nether. Since Blaze Powder is necessary to make an Eye of Ender among other things , which you need to get to The End, many players find themselves needing to hunt Blazes at some point. Located in The End, the Ender Dragon has health points and does huge damage in the Xbox console version the PC version has different attacks.

The Ender Dragon also gains health by having it beamed from a circle of Obsidian pillars that have Ender Crystals on the top. These will need to be destroyed before you can kill the Ender Dragon, either by shooting them with Arrows or in the case of the caged Crystals building to them and breaking them. Attack Depends on how close, Maximum: 49 Attack Exp. Knowing this info can make a big difference in your gameplay, especially when attempting to survive at the beginning of a game or when looking for certain items later on.

The world you see in Minecraft is essentially broken down into natural environments Biomes and environments spawned from building materials Structures. In the Xbox console version of Minecraft, there are currently four major Structures. Villages are collections of buildings populated by neutral Villagers. The most important Village structures, however, are the Farms, Library and Blacksmith, which contain useful items and in which Villagers live that can be traded with.

Adult Villagers have professions and will breed with each other, and you can trade Emeralds with Villagers for various resources. You may also see Zombies attacking Villages in Zombie Sieges. The best resources, however, are found at the Farms, the Library and the Blacksmith. Libraries contain Books helpful for Enchanting and a Crafting Table you can snatch up. The Blacksmith, however, has a couple Furnaces and the true treasure: a Chest of items.

There are only three Strongholds per world. Find a Stronghold by throwing an Eye of Ender. The direction it flies toward is the direction of a Stronghold. Strongholds are always at least blocks from your start point and no farther than , and they also often intersect sections like Ravines, Mineshafts and Caves.

Strongholds are mostly mazes of hallways, stairs and rooms, but they also include a few specific structures of note. Store Rooms are exactly what they sound like: an area that contains a Chest of useful stuff. Libraries are rooms full of Bookshelves and Cobwebs, and they come in one-story and two-story sizes. They also contain chests at the end of one or two bookshelves, depending on the size of the Library. The End Portal room is the only place in the world the player can get to The End, which is done by placing Eyes of Ender into the blocks of the End Portal, a structure that sits above a pool of Lava and is guarded by a Silverfish Monster Spawner.

They can contain just about every hostile mob in the Overworld, including Zombies, Skeletons, Spiders, Creepers and Silverfish. Silverfish are especially dangerous, as they can live in blocks called Monster Eggs that are disguised as normal blocks, and they attack in groups when one is damaged near others.

Lucky players may find an Abandoned Mineshaft early and strip it of its Wood and other resources. MOBS All mobs that can spawn in darkness have a chance of being in a Mineshaft, with the added danger of the smaller Cave Spider, which spawns from Monster Spawners and is unique to Abandoned Mineshafts.

These little guys are poisonous, so watch out! See the chart at the left for likely Chest items. Look for Mossy Stone and Cobblestone: those two together usually indicate a Dungeon. Get ready to fight if you find a Dungeon. There will probably be tons of mobs of whatever type of Monster Spawner is in there Zombie, Skeleton or Spider.

Desert Temples, on the other hand, have a secret room under a block of blue Wool. Also in the room will be 4 Chests with random loot from the same list as the Jungle Temple, making Desert Temples highly sought-after. The rule for Nether Forts is to go in heavily armored and with the best weapons possible, as you will be attacked. The only Structure found in the Nether, these are enormous, hugely dangerous and are the only place to find Nether Wart and Blazes.

The Nether, of course! You can also get Glowstone Dust from Blazes, occasionally. There are a few special rooms in the Forts: a stairwell with Nether Wart in it the only place to find it , rooms with Blaze Spawners also unique and halls or rooms with Chests. The many, many kinds of mini-games people have come up with inside of Minecraft is frankly amazing, and in fact some of them are so much fun that many players now do nothing but play them instead of the regular game!

This has especially become the norm for online Minecraft servers on the PC edition of the game, where mini-game playing has become an entire culture of its own. For those of you with the PC version, or those console or mobile players who are curious what kind of crazy things people have gotten up to with this game, here are 10 enormously popular Minecraft mini-games that change up the entire way you play the game, all in ways we love and think you will too.

Eventually, you can earn enough money to gain freedom, at which point you can either lord your wealth over the newbs or on many servers become a guard, and eventually even the warden of the prison. In order to earn money you must collect resources within your cell-block to sell at special areas of the map. There will be specific areas in your cell-block to gather each resource, and these areas tend to reset every so often so that there are more. Additionally, you will need to make sure you are not performing any behavior that a guard could get you in trouble for, such as owning a weapon or hanging out in a cell-block above your rank.

Of course, it can be a lot of fun to be the bad seed in the prison as well…. Prisoners need to take advantage of any time they can sneak away or do something against the rules like building weapons or digging escape tunnels in order to work on escaping. Each day, you will wake up and have to move around the prison on a schedule, performing tasks under the watch of the guards.

If a guard asks you to do anything, you must comply immediately or risk punishment such as losing items or being moved to a stronger cell or even being killed. Winning is slightly different from server to server, but usually the prisoners win if they escape, and the guards win if no one or not enough prisoners have escaped after a certain amount of time.

So, for instance, a hider might look like an Oak Wood block or a Fence post or a Glowstone lamp. Each game starts with the hiders picking the type of block they want to be some servers assign them randomly , and they are then given a minute or so. These maps are usually made so that there are a lot more of the type of block you choose to be, so you can go hide next to them. Seekers have a certain amount of time to find and kill all of the hiding blocks, and they are outfitted with armor and weapons.

Hiders sometimes have a weak weapon, but they have to gang up on seekers to kill them generally. If the hiders make it through the time limit without dying, they win! Note the pit beneath the wall of Sand, where it disappears into. Bottom: A group of players on a server prepare to enter The Walls.

There are giant sand walls dividing your quadrant of the map from the other players, and a huge timer floating above everything. You have the time until the timer reaches to prepare your self and your area for battle, and once the timer does hit zero, the walls fall down! Doing so will get you disqualified, so stick to the rules and have fun! Skyblock involves you or you and teammates spawning on an island floating in the sky that is made of very few blocks.

Usually it has a little Dirt, a tree or just Saplings and some Water and a Chest with a few items in it. One- you complete various tasks by creatively and efficiently using the items and blocks at your disposal, such as create 20 Cobblestone or gather 6 Wool, while staying alive usually you only have one to three lives. Or two- in competitive Skyblock, you want to kill the other players, who have their own Skyblocks nearby, and be the last player or team standing.

Skyblock is intensely challenging because you have to be pretty knowledgeable about the rules of Minecraft in order to turn the few blocks and resources at your disposal into more things. For instance, if you do not start with any Cobblestone, you need to know how to make a Cobblestone generator out of Lava and Water. Or, in another example, you may need to build out a platform away from your island in order to let mobs spawn on it. A Skyblock can end up looking like this awesome island by britishcommando2 after a long period of hard work and dedication.

If you fall, the courses are set up so that you have to start all the way over at the beginning, and if you make it to the end, you win! Parkour courses can be anything from an actual minigame set up with its own fancy map and server, maybe even with some Redstone scoring or other mechanisms set up, or it can just be a few blocks set up in a course on part of a map.

Being good at Parkour is a bit of a badge of honor among Minecraft players online, and just about everyone gives it a shot. When the Wool burns, it disappears, leaving gaps in the floor through which players can fall. The last player who has stayed out of the Lava wins! Players start on top of the layer of Wool in the corners of the arena and use Flint and Tinder or Fire Charges to light the Wool on fire in the path of the other. There are endless awesome variants on this game, such as including permanent blocks to jump to for safety, incorporating a maze into the arena, adding Ender Pearls to the mix to teleport around the playing field , using multiple layers of Wool, throwing Eggs Splegg!

Or, you can make your own version! Above: Players in a server match of Survival Games wait for the clock to countdown so they can rush to the weapon chests in the center of the map. Bottom: MinecraftSurvivalGames. At a signal, all players rush the items and try to grab as many as they can without getting killed, while also attacking other players.

There are tons of these maps downloadable online, and many servers that host them, but you can also try making. Most servers have hubs with portals like these, which teleport you to the land of the mini-game you want to play Factions, in this case. If you die, however, you lose a power. If your power number goes below the number of chunks you have claimed, you will lose control over one of your chunks. You can join with other players in factions, which allows your power to be added to theirs a player with 8 power can join a player with 10 to get 18 total.

That means that if a player in your faction is killed 10 times, and your faction had 18 total power, you would then have just 8 power left. The goal is to maintain and expand the land you control while also attacking other factions to reduce their power. You can use special commands to join factions, or ally with, go neutral or go hostile to other factions. Over time, a basic little Factions hut can transform into a mighty fort, like this one shot by Phantomgamer. Things will change on the server, big attacks will happen and get talked about, and all sorts of other drama and action can occur.

This is a game with a ton of variations, but the central idea is the same between all versions: you have just one life, and you can only heal yourself with special, hard-to-make items usually just Golden Apples, though servers differ on which items they allow to heal. Whichever team has players left when all players on all other teams are dead wins! Just about any amount of people can join in an Ultra Hardcore game. Here we have the Mindcrack crew gathered before the start of a new season.

Many famous names in there! To do that, you need to do three things: find resources, extract them, and return them to be stored in a safe area in as large amounts as is possible and as fast as is possible without dying. To do that more often than you end up dead and far from your base, you need to keep a few things in mind.

Designing a good area works best when you make sure of the dimensions before you start the heavy digging. Just mine out the outline of what you want to build and the rest will go much quicker. Mining as much as you can in a straight line makes for more efficient mining. You never know when you might crack into a cave, Stronghold or Lava pit. Be ready. Get ore as soon as you see it, then replace the blocks if you need to keep a certain shape going.

Ore is essential to Minecraft. Ore is what you want, what you need and what you will get if you try hard and have a little luck. Each ore is different. You need to know where each ore spawns and then look for it in those places. Basic Techniques: Beyond just rushing into a big, beautiful pile of stone and hacking away at it with a Pickaxe, you should prepare yourself and have at least some idea of a plan before you go charging in.

Try these techniques. Prepare your inventory. Make sure you have most of your inventory clear, but you need to bring a few things for even basic mining. Make signs if you have to! Light that thing up with Torches, because it is very easy to forget the way back.

All you do is create a staircase from where you start mining all the way to the bedrock. Some players prefer a straight diagonal staircase, while others go for a spiral; either is fine. You may crack into a tunnel, cave or even a Stronghold on the way.

The reason for all of this is that it greatly simplifies mining at deeper levels. Combined with the Staircase Method, branch mining is the simplest way to hugely increase your chances at finding good ore. To branch mine, pick a level at which the ores you want can be found.

Typically this is layer 15 and below. When there, mine out a hallway 2 blocks wide and 3 blocks tall. Make this as long as you want, just make sure it goes straight. Now, aim at one of the first blocks on the wall of the hall and mine a new hall the branch hall perpendicular to the original hall.

This new branch hall should be only 1 block wide and 3 blocks tall. Mine it back about blocks, then put a Torch at the end. Go back along the new hall and mine out any ores you find, then go back to the main hall. Looking at your new 1 block wide branch hall, move to the right 2 blocks, and make another 1 block wide branch hall off of the main hall, going back the same amount of blocks and taking any ore you find.

Repeat this process on both sides of the main hall until you reach the end, then either extend the main hall and repeat or start a new one somewhere else. Camps can be built just about anywhere, as all you need to do is build a small room wherever you are. Good items to bring to start a base include Wood of any kind as well as Planks and Sticks , Cobblestone, tools and weapons, food, and Coal, Charcoal and Torches.

Unless you expand your mining camps into more permanent bases, you should think of them as places to resupply and work temporarily, so transport rare or valuable items back to your main bases when you can. When you need to mine, plan an extensive mining excursion that takes a bit of time and gear, and your trips will be much more rewarding.

Miners out on a serious resource acquiring jaunt should take as much of the kit to the left as possible for best results. You might not be able to acquire all of this gear at first, so just take as much as you can and improve your kit as you expand. Each time you go out on a planned trip to mine, take the mining kit with you, and stay out mining until you use it all up or run out of inventory space.

Plan your trips, get your gear ready, know where your base is, and head out with an area in mind. Build tunnels or clear out levels around these, never going too far from the center staircase or mineshaft and always going straight out from the center.

No twisting passages or changing levels, just straight halls, rooms and tunnels with flat floors. For instance, if you come across some ore that goes below the level that the rest of your mine is on, mine it out and then replace the floor so that it stays flat. It should never be hard to get back to the surface from your mine, and if it is, you should make an easy exit for yourself. Do it as much as possible. No matter how small the shadowy spots are in your mine, light them up.

You should never, ever have mobs spawning in the areas you are mining, and you can make that happen by using Torches and other light sources liberally. If playing multiplayer, split the responsibilities by having one player expand the mine and gather resources while the other cleans up behind them and keeps the mine organized. It really is worth the trouble. Then switch to Stone tools unless you find something that requires Iron to break. This allows you to stay out longer, as you can still collect the more valuable ores while continuing to expand your mine.

Here are the basics of farming, plus a few ways to kick your virtual food acquisition game into high gear. Farming also has two distinctive types. One revolves around the capture of animals to breed and harvest meat and drops from, and the other revolves around planting and harvesting crops of plants.

What you need to do for an animal farm is fourfold: find the animals and get them to follow you, put them in an enclosure, breed them and then harvest them. This is ultra-convenient for animal farming, as otherwise you have to shove animals one by one into your pens, or just hope they walk in on their own. Mobs need to be pretty close to each other to ensure breeding, so make a pen for each type of mob, and make them pretty small maybe 8x8 at the largest, but more often smaller.

Use Gates on each pen in order to get in and out, and remember that some mobs are hard to get in through a 1 block wide hole, so make double Gates if necessary. This makes it less likely that any mobs will get out, and it gives you a space to let some roam a bit if you need to do so.

To harvest meat and items from animals, simply kill them. Use a Sword, and take a few out. The key here is to make sure you leave at least two animals of each species alive so that they can keep breeding later. Breed those Guys: Breeding is a necessity for any good farm because it allows you to turn your animals into renewable resources.

To breed animals, you. Use Torches or Glowstone near Wheat in order to make it grow even without sunlight. Tree Farms: Wood is a hugely important resource in Minecraft, so tree farms can make your virtual life a lot easier. The easiest tree to grow is the Oak, and the easiest way to grow it is to make a 5x5x2 space of Dirt. In each corner, dig a hole 1 block down and plant an Oak Sapling in each hole. Put 3 Torches to a side, and the trees will grow easily. Trees usually drop Saplings, making it easy to replace them.

For best Wheat growth, it should be no more than 4 blocks from a source of Water as well. Harvested Wheat drops. Pumpkins and Melons work best on farmland with hydration, like Wheat, but they grow differently. When planted, their seeds make a stem, which when mature grows a Melon or Pumpkin in one of the 4 adjacent blocks. This means you need to leave at least one space and preferably more around a planted Pumpkin or Melon Seed. These also produce Seeds when harvested.

You can build an advanced farm by building it in tiers. By building the same shape of farm one on top of the next leaving a little space between for movement and lighting it up with Torches, of course. You only need one source of Water if you let it flow down from one to the next! This build takes advantage of the fact that an activated Piston that shoves over a plot of grown Wheat will cause the Wheat to break and drop so you can grab it and use it.

Make sure the Piston faces the Wheat, and do this for every block where there will be Wheat. Then, wire all of the Pistons together with Redstone so that they lead to one single Lever. You may need some Repeaters. When you flip the Lever, all Pistons should extend across where the Wheat has grown, breaking the Wheat. Flip the Lever again so that the Pistons detract, and where there once was a Wheat farm, there is now a large amount of Wheat icons floating on empty patches of Dirt, and you can just run down your farm and grab them, replanting as you go.

Like Pistons, Water that flows over a block of growing Wheat will break it. Unlike Pistons, however, flowing Water will actually carry the dropped Wheat with it. By using both of these features, we can harvest an entire farm with the flick of a Lever and direct the flow of the Water so that all of the harvested Wheat gathers in one spot for you to pick up. Before you plant, go to the far end of the top level of your farm, and build a little wall with alcoves holes in it that line up with where the Wheat will be planted.

Test this out a bit so that you get it right. Go back to the top of your farm and temporarily remove the Water. What you need to do now is control when the Water comes out. The best way to do this is by building a system of Sticky Pistons, blocks and a Lever, so that when you push the Lever, the Pistons remove the blocks from in front of the Water, allowing it to flow and when you push it again, the Pistons put the blocks back and stop the Water.

Now move to the bottom level of your farm and see where the Water is flowing out. Build around this so that all of the Water collects in one trench that goes downhill and ends in one single block without overflowing. We all know this when we start a world which typically involves dying once or five times , but after a while you get comfy in your safe house and well-lit mine, and you forget that outside your cozy walls lies death.

Every good strategy involves at least some of it, and it is the core of almost all successful offense and defense. Light up the area around your base. Hostile mobs only spawn where the light level is low. Turn the tables by lighting the area around your base, that way you only fight on your terms. We know, we know— you want to save that Diamond. Well, we get that, but trust us on this one. The amount of lesser materials you will save by spending that Iron or Diamond on good Armor and weapons is going to make that enchanted Diamond Sword pay for itself.

Food is the most often forgotten and perhaps most important part of combat. Eat foods that have good hunger-to-saturation restoration levels before battle for best effects, and avoid those with low hunger-to-sat.

You should also bring such foods with you when going out hunting and eat them whenever hungry. Keeping yourself well-fed with the right foods all throughout your combat period is essential. Make the battlefield your own, not just with lights, but with traps, murder holes and more. Create pits, holes and cliffs to lead or knock mobs into and know where they are.

Build tunnels and places to attack from above little towers and forts that you can access but keep you safe from mobs. This is where you can start to have the most fun with hunting and essentially farming mobs, and where you can get the most creative. Turn the area around your base into a place that invites mobs in, murders them brutally and leaves the spoils for you to collect.

This pit and staircase combo is an excellent build for mob hunting, as it allows you to shoot from on top of it, drawing mobs toward you and hopefully into the pit. Make it even better by building a fence and a gate at the back. Sprint and hit to get a knockback. Attacking a mob at sprint causes you to knock it back. This is good for two reasons: It puts distance between you and the mob, and it gives you the opportunity to knock them off of something and damage them.

This is especially useful when you know or have prepared the battleground. Circle around while attacking: the circle strafe. Called the circle strafe, this method makes it hard for most enemies to attack while giving you the opportunity to do damage. Attack, pull back and draw them in, attack again: Kiting.

Kiting is the second of the two sacred Minecraft combat strategies. Mobs immediately attack after you hit them, so by pulling away, you can direct them toward you as if you were pulling them on a kite string. As your target comes to attack, time a second attack perfectly so that they are hit and knocked back a bit, giving you the chance to back away again and repeat the process. Kiting is one of the safer and most effective strategies in Minecraft combat, and it can be used in combination with archery as well as with traps for seriously damaging attacks.

The best hunters use all of their tools. Swords are the primary weapon, but you can also light blocks on fire with Flint and Steel, drop Lava, suffocate with Gravel or Sand you have to time those just right , drown with Water and even slow mobs down with Cobwebs or Soulsand. Try all of these in combat at least once and arm yourself with the weapons you are best at using. Use the zigzag method.

Most mobs do not do well with direction change when it comes to attacking the Silverfish being a definite exception. Put blocks between you and them. This means that getting behind something and then changing direction or tactics can save your butt more often than not. This is great for attacking, but even better when you need to get yourself out of combat quickly.

Go underwater. No mob can swim to try and kill you underwater, so if you need to get away, dive down, kid. Spam those Torches. Remember, mobs will keep spawning anywhere there is darkness, and if mobs have put you in a bad situation in one spot on the map once, they probably will do so again unless you do something. Spamming Torches on the environment when running is a great preventative measure for now and the future.

Creepers start their countdown when you are within three blocks and end it when you leave the three block range. Know this fact and use it to your advantage. With full health, this Zombie should be no problem. Pulled from the deep depths of the Crafter community, these specific strategies should be learned and used when you find yourself in a tough spot.

Or something like that. The Duck and Swing. Best on mobs, make the mob lose sight of you, then move to attack mode. They will continue to come at the last place they saw you, so you can move yourself to a place where you can attack them. This strategy is super tricky in PvP, but it feels pretty great when you pull it off. The Reverse Sapper. Tunnel above enemies or mobs and unleash your fury. One of the most effective strategies there is. Ender Bouncing.

Pretty straightforward, but expensive: throw Enderpearls to teleport around the battlefield. The Pit Knock. Mob falls in, collect loot at the bottom, profit. Can also be made more complicated by creating a drowning or suffocating trap see the Inventions section. The Murder Hole. Create a border around a part of your base where you leave one block open just above where the ground level is on the outside of the base.

On the inside of the base, make this spot accessible so that it is at your head-height. Spiders, however, still sometimes can. The Mini Murder Fort. Get yourself all geared up and find a good spot out in the wild during the day where mobs are likely to spawn at night. Build yourself a little spot where you can reach mobs on all sides but they have a hard time getting to you. This can either be slightly up in the air or slightly underground or both, for The Ultra Mini Murder Fort , putting you just out of reach of most mobs.

Wait til dark, and then wreck all that dare come near. Finn Fu. Start a ranged attack on an enemy with a Bow, then create a large firewall on a line of blocks in front of you using Flint and Steel. Pull away from the firewall, shooting through it at the enemy. If hit, the enemy will usually kite, following you through the firewall. This will light them on fire, running them into the TNT and blowing them up.

Works even better if you can put it in a pit and then escape out of the top of it. You will probably still find some resources that were hit with the shock-wave, however. The Sato Technique. Also works best in a pit.

NOTE: Also destroys most items. But is really, really funny. While the magic of Minecraft is that every person will find different ways to build their creations, we can help you in your quest to take your structures to the next level with these tips and ideas.

You can do this by leaving space to the sides and sticking your character partway out of the Elevator as you go up and down. Building one is about as easy as it gets: find a place where you want to be able to go from high to low or vice versa quickly, and drop a Bucket of Water so that it flows over the side of your high spot and down below.

These tried-and-true, well-used structures are awesome for getting to and from deep mines or high castles, though you do need to make sure that the elevator is not too long, as you will have to breathe at some point. Most Crafters have at least one or two of these around their map, and you just have to try one out to see how useful they are. Some Crafters have experimented with different shapes and styles to create fancier Elevators, some of which utilize Boats. Note: Some Crafters make small one or two block wide pools on the surface that look like plain Water ponds, but when you dive in, they actually take you down to a secret base!

Of course, if someone falls in or sees you dive in and not come back out, you might have an uninvited guest sooner rather than later. The primary thing to keep in mind when building a tower is that you should plan out the build a bit before you get going.

Take a look at our tips on staircases above, and make sure before you build too much that you know how you are going to incorporate a way to get up and down your new tower. Water elevator? They all work, but they all require a little planning to do well.

Also, think about whether you want the tower to just look cool or whether it should have room to do things in. One good trick is to make most of the bottom part of the tower the housing for a grand staircase which goes up to a single floor and ends. Build more floors above that floor, but use a series of Ladders to get between these top floors instead of a staircase. This allows you to have a neat staircase always prettier than just a Ladder , a tall tower and some rooms to put things in.

Another idea to consider is to make your entire tower a useful, functioning piece of your world by making it into a lighthouse. Not only does it tell you where home is, it gives you a constant focus point, which does wonders for learning the land around your base. In Minecraft this is totally possible, but it does take some planning. Plus it lets Squids in your home, which is just weird.

Do this by making the. Doors are one of a few items that when placed cause Water to repel away from them, so you can then open the Door and punch out the two blocks behind it in the shape of the Door without flooding the space they leave with Water. Note how the Water does not fill the space behind the Door, even though there is space on all sides of the Door. The primary problem with building underwater bases, of course, is staying underwater long enough to build without drowning.

In order to do this, use the trick where Water will not flow through certain blocks that you can then move to. Ladders, Doors and Fences all leave at least some space around them that you can stick your head into and breathe, but Water does not enter the blocks they are on, meaning you can build little underwater breathing areas with these items. Dropping a shell like this one from above helps you avoid having to be underwater without air for as long.

Another method is to use gravity-influenced blocks like Sand or Gravel to build the shape of your structure from above, dropping them down so they fall through the Water and down to where you want them. The chapters are conveniently organized into 8 major sections. The first volume consists of the sections: foundations of KM, knowledge - a key organizational resource, knowledge processors and processing, influences on knowledge processing.

Novices and experts alike will refer to the authoritative and stimulating content again and again for years to come. Skip to main content Skip to table of contents. Advertisement Hide. This service is more advanced with JavaScript available.

Handbook on Knowledge Management 1 Knowledge Matters. Front Matter Pages The Rise of the Knowledge Organization. Pages On Knowledge Work. The Knowledge Economy. A Knowledge Management Ontology. Knowledge and Competence as Strategic Assets. The Intellectual Capital of Nations. Knowledge and Its Attributes. Organizational Memory.

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However, they do throw Snowballs at most hostile mobs not Creepers, however , which pushes the mob back slightly and keeps them away when used in groups. Like Villagers, this mob is humanoid and initially neutral to the player, but unlike Villagers, Zombie Pigmen most definitely will attack you if you hurt one. In fact, attacking a Pigman alerts any other Pigmen within a 32 block radius, who will all go hostile and come at the player with Swords. Get familiar with these guys as much as possible, and it most definitely will save your life.

This is made even more likely by the fact that they can survive in daylight, unlike most hostile mobs. Spiders that start off in dark areas and move to light will remain hostile, however. Despite their small attack, Spiders are dangerous because they can climb walls as if all blocks had Ladders on them and they can jump up to 3 blocks high. To be safe around Spiders, wear armor, carry weapons and make sure your shelter is enclosed and well-lit.

If you do kill a Spider, it may drop the very useful String or Spider Eyes. They include a Skeleton archer riding on top of a Spider, both of which otherwise behave normally and take damage individually. Because of this, Spider Jockeys spawn, move and see like Spiders, though the Skeleton will simply attack anytime it sees you, whether the Spider is hostile or not. On top of that, the Skeleton can suffocate or burn in daylight, leaving the Spider on its own.

You will want to make sure your shelter is completely sealed, however, because they can shoot through gaps. Skeletons also burn up in daylight. Skeletons have two very useful drops when killed: Bones and Arrows. Bones can be turned into Bonemeal for use in farming, and picking up Arrows from Skeletons is a lot easier than crafting them.

Zombies also attack Villages in swarms called Zombie Sieges and can eventually break down doors, both in Villages and otherwise. Zombies attack by touching you, and they can quickly take your health down if they trap you in a small area. The main reason for killing Zombies, other than survival, is that they drop Rotten Flesh.

Like many mobs, Zombies burn during daylight. No joke. Endermen have a pretty tough attack, which is made worse by their ability to teleport around. This also means they can show up almost anywhere, though they tend to avoid sunlight, rain and Water. Sunlight, rain, Water and fire make them neutral, and any contact with Water damages an Enderman—useful tips for combat. Fighting an Enderman can be necessary when attempting to go to The End, because finding the necessary Ender Pearls otherwise can be very difficult.

Breaking a Monster Egg releases a hostile Silverfish, and if it is attacked and not killed, it will wake every Silverfish in a 21x11x21 block radius and make them attack as well. Silverfish do damage every time you make a change on the Y axis vertical in relation to the Silverfish. When the Slime is killed, it splits into more Slimes of the next smallest size until it is made tiny and killed again. Slimes are great for experience and are further useful for their drop, Slimeballs, which are used to make Sticky Pistons and Magma Cream.

They are also one of the few hostile mobs that can survive sunlight. These fireballs do 17 damage at close range 8. Ghasts drop Gunpowder like Creepers as well as Ghast Tears, a potion ingredient. The main differences, besides their appearance, is that they can survive falls, Lava and Water, jump 4 blocks high and do more damage than a Slime.

As with Slime, Magma Cubes are great for experience, and they also drop Magma Cream, another potion ingredient. The best method for defeating Blazes is to kill those spawned by using weapons and Snowballs which do 3 damage to the Blaze. While doing so, destroy or disable the Monster Spawner to avoid more. Snow Golems are also good against Blazes, but will melt in the Nether. Since Blaze Powder is necessary to make an Eye of Ender among other things , which you need to get to The End, many players find themselves needing to hunt Blazes at some point.

Located in The End, the Ender Dragon has health points and does huge damage in the Xbox console version the PC version has different attacks. The Ender Dragon also gains health by having it beamed from a circle of Obsidian pillars that have Ender Crystals on the top. These will need to be destroyed before you can kill the Ender Dragon, either by shooting them with Arrows or in the case of the caged Crystals building to them and breaking them.

Attack Depends on how close, Maximum: 49 Attack Exp. Knowing this info can make a big difference in your gameplay, especially when attempting to survive at the beginning of a game or when looking for certain items later on. The world you see in Minecraft is essentially broken down into natural environments Biomes and environments spawned from building materials Structures.

In the Xbox console version of Minecraft, there are currently four major Structures. Villages are collections of buildings populated by neutral Villagers. The most important Village structures, however, are the Farms, Library and Blacksmith, which contain useful items and in which Villagers live that can be traded with. Adult Villagers have professions and will breed with each other, and you can trade Emeralds with Villagers for various resources.

You may also see Zombies attacking Villages in Zombie Sieges. The best resources, however, are found at the Farms, the Library and the Blacksmith. Libraries contain Books helpful for Enchanting and a Crafting Table you can snatch up. The Blacksmith, however, has a couple Furnaces and the true treasure: a Chest of items. There are only three Strongholds per world. Find a Stronghold by throwing an Eye of Ender. The direction it flies toward is the direction of a Stronghold.

Strongholds are always at least blocks from your start point and no farther than , and they also often intersect sections like Ravines, Mineshafts and Caves. Strongholds are mostly mazes of hallways, stairs and rooms, but they also include a few specific structures of note. Store Rooms are exactly what they sound like: an area that contains a Chest of useful stuff. Libraries are rooms full of Bookshelves and Cobwebs, and they come in one-story and two-story sizes.

They also contain chests at the end of one or two bookshelves, depending on the size of the Library. The End Portal room is the only place in the world the player can get to The End, which is done by placing Eyes of Ender into the blocks of the End Portal, a structure that sits above a pool of Lava and is guarded by a Silverfish Monster Spawner. They can contain just about every hostile mob in the Overworld, including Zombies, Skeletons, Spiders, Creepers and Silverfish.

Silverfish are especially dangerous, as they can live in blocks called Monster Eggs that are disguised as normal blocks, and they attack in groups when one is damaged near others. Lucky players may find an Abandoned Mineshaft early and strip it of its Wood and other resources. MOBS All mobs that can spawn in darkness have a chance of being in a Mineshaft, with the added danger of the smaller Cave Spider, which spawns from Monster Spawners and is unique to Abandoned Mineshafts. These little guys are poisonous, so watch out!

See the chart at the left for likely Chest items. Look for Mossy Stone and Cobblestone: those two together usually indicate a Dungeon. Get ready to fight if you find a Dungeon. There will probably be tons of mobs of whatever type of Monster Spawner is in there Zombie, Skeleton or Spider. Desert Temples, on the other hand, have a secret room under a block of blue Wool. Also in the room will be 4 Chests with random loot from the same list as the Jungle Temple, making Desert Temples highly sought-after.

The rule for Nether Forts is to go in heavily armored and with the best weapons possible, as you will be attacked. The only Structure found in the Nether, these are enormous, hugely dangerous and are the only place to find Nether Wart and Blazes.

The Nether, of course! You can also get Glowstone Dust from Blazes, occasionally. There are a few special rooms in the Forts: a stairwell with Nether Wart in it the only place to find it , rooms with Blaze Spawners also unique and halls or rooms with Chests.

The many, many kinds of mini-games people have come up with inside of Minecraft is frankly amazing, and in fact some of them are so much fun that many players now do nothing but play them instead of the regular game! This has especially become the norm for online Minecraft servers on the PC edition of the game, where mini-game playing has become an entire culture of its own. For those of you with the PC version, or those console or mobile players who are curious what kind of crazy things people have gotten up to with this game, here are 10 enormously popular Minecraft mini-games that change up the entire way you play the game, all in ways we love and think you will too.

Eventually, you can earn enough money to gain freedom, at which point you can either lord your wealth over the newbs or on many servers become a guard, and eventually even the warden of the prison. In order to earn money you must collect resources within your cell-block to sell at special areas of the map. There will be specific areas in your cell-block to gather each resource, and these areas tend to reset every so often so that there are more.

Additionally, you will need to make sure you are not performing any behavior that a guard could get you in trouble for, such as owning a weapon or hanging out in a cell-block above your rank. Of course, it can be a lot of fun to be the bad seed in the prison as well…. Prisoners need to take advantage of any time they can sneak away or do something against the rules like building weapons or digging escape tunnels in order to work on escaping.

Each day, you will wake up and have to move around the prison on a schedule, performing tasks under the watch of the guards. If a guard asks you to do anything, you must comply immediately or risk punishment such as losing items or being moved to a stronger cell or even being killed. Winning is slightly different from server to server, but usually the prisoners win if they escape, and the guards win if no one or not enough prisoners have escaped after a certain amount of time.

So, for instance, a hider might look like an Oak Wood block or a Fence post or a Glowstone lamp. Each game starts with the hiders picking the type of block they want to be some servers assign them randomly , and they are then given a minute or so. These maps are usually made so that there are a lot more of the type of block you choose to be, so you can go hide next to them.

Seekers have a certain amount of time to find and kill all of the hiding blocks, and they are outfitted with armor and weapons. Hiders sometimes have a weak weapon, but they have to gang up on seekers to kill them generally. If the hiders make it through the time limit without dying, they win! Note the pit beneath the wall of Sand, where it disappears into. Bottom: A group of players on a server prepare to enter The Walls. There are giant sand walls dividing your quadrant of the map from the other players, and a huge timer floating above everything.

You have the time until the timer reaches to prepare your self and your area for battle, and once the timer does hit zero, the walls fall down! Doing so will get you disqualified, so stick to the rules and have fun! Skyblock involves you or you and teammates spawning on an island floating in the sky that is made of very few blocks. Usually it has a little Dirt, a tree or just Saplings and some Water and a Chest with a few items in it. One- you complete various tasks by creatively and efficiently using the items and blocks at your disposal, such as create 20 Cobblestone or gather 6 Wool, while staying alive usually you only have one to three lives.

Or two- in competitive Skyblock, you want to kill the other players, who have their own Skyblocks nearby, and be the last player or team standing. Skyblock is intensely challenging because you have to be pretty knowledgeable about the rules of Minecraft in order to turn the few blocks and resources at your disposal into more things. For instance, if you do not start with any Cobblestone, you need to know how to make a Cobblestone generator out of Lava and Water. Or, in another example, you may need to build out a platform away from your island in order to let mobs spawn on it.

A Skyblock can end up looking like this awesome island by britishcommando2 after a long period of hard work and dedication. If you fall, the courses are set up so that you have to start all the way over at the beginning, and if you make it to the end, you win! Parkour courses can be anything from an actual minigame set up with its own fancy map and server, maybe even with some Redstone scoring or other mechanisms set up, or it can just be a few blocks set up in a course on part of a map.

Being good at Parkour is a bit of a badge of honor among Minecraft players online, and just about everyone gives it a shot. When the Wool burns, it disappears, leaving gaps in the floor through which players can fall. The last player who has stayed out of the Lava wins! Players start on top of the layer of Wool in the corners of the arena and use Flint and Tinder or Fire Charges to light the Wool on fire in the path of the other.

There are endless awesome variants on this game, such as including permanent blocks to jump to for safety, incorporating a maze into the arena, adding Ender Pearls to the mix to teleport around the playing field , using multiple layers of Wool, throwing Eggs Splegg! Or, you can make your own version! Above: Players in a server match of Survival Games wait for the clock to countdown so they can rush to the weapon chests in the center of the map.

Bottom: MinecraftSurvivalGames. At a signal, all players rush the items and try to grab as many as they can without getting killed, while also attacking other players. There are tons of these maps downloadable online, and many servers that host them, but you can also try making. Most servers have hubs with portals like these, which teleport you to the land of the mini-game you want to play Factions, in this case.

If you die, however, you lose a power. If your power number goes below the number of chunks you have claimed, you will lose control over one of your chunks. You can join with other players in factions, which allows your power to be added to theirs a player with 8 power can join a player with 10 to get 18 total.

That means that if a player in your faction is killed 10 times, and your faction had 18 total power, you would then have just 8 power left. The goal is to maintain and expand the land you control while also attacking other factions to reduce their power. You can use special commands to join factions, or ally with, go neutral or go hostile to other factions. Over time, a basic little Factions hut can transform into a mighty fort, like this one shot by Phantomgamer. Things will change on the server, big attacks will happen and get talked about, and all sorts of other drama and action can occur.

This is a game with a ton of variations, but the central idea is the same between all versions: you have just one life, and you can only heal yourself with special, hard-to-make items usually just Golden Apples, though servers differ on which items they allow to heal.

Whichever team has players left when all players on all other teams are dead wins! Just about any amount of people can join in an Ultra Hardcore game. Here we have the Mindcrack crew gathered before the start of a new season.

Many famous names in there! To do that, you need to do three things: find resources, extract them, and return them to be stored in a safe area in as large amounts as is possible and as fast as is possible without dying. To do that more often than you end up dead and far from your base, you need to keep a few things in mind. Designing a good area works best when you make sure of the dimensions before you start the heavy digging.

Just mine out the outline of what you want to build and the rest will go much quicker. Mining as much as you can in a straight line makes for more efficient mining. You never know when you might crack into a cave, Stronghold or Lava pit. Be ready. Get ore as soon as you see it, then replace the blocks if you need to keep a certain shape going. Ore is essential to Minecraft. Ore is what you want, what you need and what you will get if you try hard and have a little luck.

Each ore is different. You need to know where each ore spawns and then look for it in those places. Basic Techniques: Beyond just rushing into a big, beautiful pile of stone and hacking away at it with a Pickaxe, you should prepare yourself and have at least some idea of a plan before you go charging in. Try these techniques. Prepare your inventory. Make sure you have most of your inventory clear, but you need to bring a few things for even basic mining.

Make signs if you have to! Light that thing up with Torches, because it is very easy to forget the way back. All you do is create a staircase from where you start mining all the way to the bedrock. Some players prefer a straight diagonal staircase, while others go for a spiral; either is fine. You may crack into a tunnel, cave or even a Stronghold on the way. The reason for all of this is that it greatly simplifies mining at deeper levels.

Combined with the Staircase Method, branch mining is the simplest way to hugely increase your chances at finding good ore. To branch mine, pick a level at which the ores you want can be found. Typically this is layer 15 and below. When there, mine out a hallway 2 blocks wide and 3 blocks tall. Make this as long as you want, just make sure it goes straight. Now, aim at one of the first blocks on the wall of the hall and mine a new hall the branch hall perpendicular to the original hall.

This new branch hall should be only 1 block wide and 3 blocks tall. Mine it back about blocks, then put a Torch at the end. Go back along the new hall and mine out any ores you find, then go back to the main hall. Looking at your new 1 block wide branch hall, move to the right 2 blocks, and make another 1 block wide branch hall off of the main hall, going back the same amount of blocks and taking any ore you find.

Repeat this process on both sides of the main hall until you reach the end, then either extend the main hall and repeat or start a new one somewhere else. Camps can be built just about anywhere, as all you need to do is build a small room wherever you are.

Good items to bring to start a base include Wood of any kind as well as Planks and Sticks , Cobblestone, tools and weapons, food, and Coal, Charcoal and Torches. Unless you expand your mining camps into more permanent bases, you should think of them as places to resupply and work temporarily, so transport rare or valuable items back to your main bases when you can. When you need to mine, plan an extensive mining excursion that takes a bit of time and gear, and your trips will be much more rewarding.

Miners out on a serious resource acquiring jaunt should take as much of the kit to the left as possible for best results. You might not be able to acquire all of this gear at first, so just take as much as you can and improve your kit as you expand. Each time you go out on a planned trip to mine, take the mining kit with you, and stay out mining until you use it all up or run out of inventory space.

Plan your trips, get your gear ready, know where your base is, and head out with an area in mind. Build tunnels or clear out levels around these, never going too far from the center staircase or mineshaft and always going straight out from the center. No twisting passages or changing levels, just straight halls, rooms and tunnels with flat floors. For instance, if you come across some ore that goes below the level that the rest of your mine is on, mine it out and then replace the floor so that it stays flat.

It should never be hard to get back to the surface from your mine, and if it is, you should make an easy exit for yourself. Do it as much as possible. No matter how small the shadowy spots are in your mine, light them up.

You should never, ever have mobs spawning in the areas you are mining, and you can make that happen by using Torches and other light sources liberally. If playing multiplayer, split the responsibilities by having one player expand the mine and gather resources while the other cleans up behind them and keeps the mine organized.

It really is worth the trouble. Then switch to Stone tools unless you find something that requires Iron to break. This allows you to stay out longer, as you can still collect the more valuable ores while continuing to expand your mine. Here are the basics of farming, plus a few ways to kick your virtual food acquisition game into high gear.

Farming also has two distinctive types. One revolves around the capture of animals to breed and harvest meat and drops from, and the other revolves around planting and harvesting crops of plants. What you need to do for an animal farm is fourfold: find the animals and get them to follow you, put them in an enclosure, breed them and then harvest them. This is ultra-convenient for animal farming, as otherwise you have to shove animals one by one into your pens, or just hope they walk in on their own.

Mobs need to be pretty close to each other to ensure breeding, so make a pen for each type of mob, and make them pretty small maybe 8x8 at the largest, but more often smaller. Use Gates on each pen in order to get in and out, and remember that some mobs are hard to get in through a 1 block wide hole, so make double Gates if necessary. This makes it less likely that any mobs will get out, and it gives you a space to let some roam a bit if you need to do so.

To harvest meat and items from animals, simply kill them. Use a Sword, and take a few out. The key here is to make sure you leave at least two animals of each species alive so that they can keep breeding later. Breed those Guys: Breeding is a necessity for any good farm because it allows you to turn your animals into renewable resources.

To breed animals, you. Use Torches or Glowstone near Wheat in order to make it grow even without sunlight. Tree Farms: Wood is a hugely important resource in Minecraft, so tree farms can make your virtual life a lot easier. The easiest tree to grow is the Oak, and the easiest way to grow it is to make a 5x5x2 space of Dirt.

In each corner, dig a hole 1 block down and plant an Oak Sapling in each hole. Put 3 Torches to a side, and the trees will grow easily. Trees usually drop Saplings, making it easy to replace them. For best Wheat growth, it should be no more than 4 blocks from a source of Water as well. Harvested Wheat drops. Pumpkins and Melons work best on farmland with hydration, like Wheat, but they grow differently. When planted, their seeds make a stem, which when mature grows a Melon or Pumpkin in one of the 4 adjacent blocks.

This means you need to leave at least one space and preferably more around a planted Pumpkin or Melon Seed. These also produce Seeds when harvested. You can build an advanced farm by building it in tiers. By building the same shape of farm one on top of the next leaving a little space between for movement and lighting it up with Torches, of course.

You only need one source of Water if you let it flow down from one to the next! This build takes advantage of the fact that an activated Piston that shoves over a plot of grown Wheat will cause the Wheat to break and drop so you can grab it and use it. Make sure the Piston faces the Wheat, and do this for every block where there will be Wheat. Then, wire all of the Pistons together with Redstone so that they lead to one single Lever. You may need some Repeaters. When you flip the Lever, all Pistons should extend across where the Wheat has grown, breaking the Wheat.

Flip the Lever again so that the Pistons detract, and where there once was a Wheat farm, there is now a large amount of Wheat icons floating on empty patches of Dirt, and you can just run down your farm and grab them, replanting as you go. Like Pistons, Water that flows over a block of growing Wheat will break it.

Unlike Pistons, however, flowing Water will actually carry the dropped Wheat with it. By using both of these features, we can harvest an entire farm with the flick of a Lever and direct the flow of the Water so that all of the harvested Wheat gathers in one spot for you to pick up. Before you plant, go to the far end of the top level of your farm, and build a little wall with alcoves holes in it that line up with where the Wheat will be planted.

Test this out a bit so that you get it right. Go back to the top of your farm and temporarily remove the Water. What you need to do now is control when the Water comes out. The best way to do this is by building a system of Sticky Pistons, blocks and a Lever, so that when you push the Lever, the Pistons remove the blocks from in front of the Water, allowing it to flow and when you push it again, the Pistons put the blocks back and stop the Water.

Now move to the bottom level of your farm and see where the Water is flowing out. Build around this so that all of the Water collects in one trench that goes downhill and ends in one single block without overflowing. We all know this when we start a world which typically involves dying once or five times , but after a while you get comfy in your safe house and well-lit mine, and you forget that outside your cozy walls lies death.

Every good strategy involves at least some of it, and it is the core of almost all successful offense and defense. Light up the area around your base. Hostile mobs only spawn where the light level is low. Turn the tables by lighting the area around your base, that way you only fight on your terms. We know, we know— you want to save that Diamond.

Well, we get that, but trust us on this one. The amount of lesser materials you will save by spending that Iron or Diamond on good Armor and weapons is going to make that enchanted Diamond Sword pay for itself. Food is the most often forgotten and perhaps most important part of combat. Eat foods that have good hunger-to-saturation restoration levels before battle for best effects, and avoid those with low hunger-to-sat.

You should also bring such foods with you when going out hunting and eat them whenever hungry. Keeping yourself well-fed with the right foods all throughout your combat period is essential. Make the battlefield your own, not just with lights, but with traps, murder holes and more. Create pits, holes and cliffs to lead or knock mobs into and know where they are. Build tunnels and places to attack from above little towers and forts that you can access but keep you safe from mobs.

This is where you can start to have the most fun with hunting and essentially farming mobs, and where you can get the most creative. Turn the area around your base into a place that invites mobs in, murders them brutally and leaves the spoils for you to collect. This pit and staircase combo is an excellent build for mob hunting, as it allows you to shoot from on top of it, drawing mobs toward you and hopefully into the pit.

Make it even better by building a fence and a gate at the back. Sprint and hit to get a knockback. Attacking a mob at sprint causes you to knock it back. This is good for two reasons: It puts distance between you and the mob, and it gives you the opportunity to knock them off of something and damage them. This is especially useful when you know or have prepared the battleground.

Circle around while attacking: the circle strafe. Called the circle strafe, this method makes it hard for most enemies to attack while giving you the opportunity to do damage. Attack, pull back and draw them in, attack again: Kiting. Kiting is the second of the two sacred Minecraft combat strategies. Mobs immediately attack after you hit them, so by pulling away, you can direct them toward you as if you were pulling them on a kite string.

As your target comes to attack, time a second attack perfectly so that they are hit and knocked back a bit, giving you the chance to back away again and repeat the process. Kiting is one of the safer and most effective strategies in Minecraft combat, and it can be used in combination with archery as well as with traps for seriously damaging attacks.

The best hunters use all of their tools. Swords are the primary weapon, but you can also light blocks on fire with Flint and Steel, drop Lava, suffocate with Gravel or Sand you have to time those just right , drown with Water and even slow mobs down with Cobwebs or Soulsand. Try all of these in combat at least once and arm yourself with the weapons you are best at using. Use the zigzag method. Most mobs do not do well with direction change when it comes to attacking the Silverfish being a definite exception.

Put blocks between you and them. This means that getting behind something and then changing direction or tactics can save your butt more often than not. This is great for attacking, but even better when you need to get yourself out of combat quickly. Go underwater. No mob can swim to try and kill you underwater, so if you need to get away, dive down, kid. Spam those Torches. Remember, mobs will keep spawning anywhere there is darkness, and if mobs have put you in a bad situation in one spot on the map once, they probably will do so again unless you do something.

Spamming Torches on the environment when running is a great preventative measure for now and the future. Creepers start their countdown when you are within three blocks and end it when you leave the three block range. Know this fact and use it to your advantage. With full health, this Zombie should be no problem. Pulled from the deep depths of the Crafter community, these specific strategies should be learned and used when you find yourself in a tough spot.

Or something like that. The Duck and Swing. Best on mobs, make the mob lose sight of you, then move to attack mode. They will continue to come at the last place they saw you, so you can move yourself to a place where you can attack them. This strategy is super tricky in PvP, but it feels pretty great when you pull it off. The Reverse Sapper. Tunnel above enemies or mobs and unleash your fury. One of the most effective strategies there is. Ender Bouncing. Pretty straightforward, but expensive: throw Enderpearls to teleport around the battlefield.

The Pit Knock. Mob falls in, collect loot at the bottom, profit. Can also be made more complicated by creating a drowning or suffocating trap see the Inventions section. The Murder Hole. Create a border around a part of your base where you leave one block open just above where the ground level is on the outside of the base.

On the inside of the base, make this spot accessible so that it is at your head-height. Spiders, however, still sometimes can. The Mini Murder Fort. Get yourself all geared up and find a good spot out in the wild during the day where mobs are likely to spawn at night.

Build yourself a little spot where you can reach mobs on all sides but they have a hard time getting to you. This can either be slightly up in the air or slightly underground or both, for The Ultra Mini Murder Fort , putting you just out of reach of most mobs. Wait til dark, and then wreck all that dare come near.

Finn Fu. Start a ranged attack on an enemy with a Bow, then create a large firewall on a line of blocks in front of you using Flint and Steel. Pull away from the firewall, shooting through it at the enemy. If hit, the enemy will usually kite, following you through the firewall. This will light them on fire, running them into the TNT and blowing them up.

Works even better if you can put it in a pit and then escape out of the top of it. You will probably still find some resources that were hit with the shock-wave, however. The Sato Technique. Also works best in a pit. NOTE: Also destroys most items. But is really, really funny. While the magic of Minecraft is that every person will find different ways to build their creations, we can help you in your quest to take your structures to the next level with these tips and ideas.

You can do this by leaving space to the sides and sticking your character partway out of the Elevator as you go up and down. Building one is about as easy as it gets: find a place where you want to be able to go from high to low or vice versa quickly, and drop a Bucket of Water so that it flows over the side of your high spot and down below. These tried-and-true, well-used structures are awesome for getting to and from deep mines or high castles, though you do need to make sure that the elevator is not too long, as you will have to breathe at some point.

Most Crafters have at least one or two of these around their map, and you just have to try one out to see how useful they are. Some Crafters have experimented with different shapes and styles to create fancier Elevators, some of which utilize Boats.

Note: Some Crafters make small one or two block wide pools on the surface that look like plain Water ponds, but when you dive in, they actually take you down to a secret base! Of course, if someone falls in or sees you dive in and not come back out, you might have an uninvited guest sooner rather than later. The primary thing to keep in mind when building a tower is that you should plan out the build a bit before you get going.

Take a look at our tips on staircases above, and make sure before you build too much that you know how you are going to incorporate a way to get up and down your new tower. Water elevator? They all work, but they all require a little planning to do well. Also, think about whether you want the tower to just look cool or whether it should have room to do things in.

One good trick is to make most of the bottom part of the tower the housing for a grand staircase which goes up to a single floor and ends. Build more floors above that floor, but use a series of Ladders to get between these top floors instead of a staircase. This allows you to have a neat staircase always prettier than just a Ladder , a tall tower and some rooms to put things in. Another idea to consider is to make your entire tower a useful, functioning piece of your world by making it into a lighthouse.

Not only does it tell you where home is, it gives you a constant focus point, which does wonders for learning the land around your base. In Minecraft this is totally possible, but it does take some planning. Plus it lets Squids in your home, which is just weird. Do this by making the. Doors are one of a few items that when placed cause Water to repel away from them, so you can then open the Door and punch out the two blocks behind it in the shape of the Door without flooding the space they leave with Water.

Note how the Water does not fill the space behind the Door, even though there is space on all sides of the Door. The primary problem with building underwater bases, of course, is staying underwater long enough to build without drowning. In order to do this, use the trick where Water will not flow through certain blocks that you can then move to. Ladders, Doors and Fences all leave at least some space around them that you can stick your head into and breathe, but Water does not enter the blocks they are on, meaning you can build little underwater breathing areas with these items.

Dropping a shell like this one from above helps you avoid having to be underwater without air for as long. Another method is to use gravity-influenced blocks like Sand or Gravel to build the shape of your structure from above, dropping them down so they fall through the Water and down to where you want them. Use an outline like this one to make it easier to drop your Sand or Gravel. Below: This is what the tool at Plotz. Well that takes a seriously organized mind to get right without help.

There are basically two types of main tools out there right now: plotting tools that allow you to draw out plans for a whole build, and math-based tools that show you layer-by-layer how to build complex structures like orbs and domes. In the first category, check out MineDraft.

This straightforward site simply gives you a grid on which to place representations of the various blocks and items in the game. Especially great for working out Redstone circuits, this tool is a tremendous help for complex builds.

Plotz also shows you how to build a few random structures, like this observatory. For the more math-based tools, Plotz. Instead of having to keep the entire, giant dome in mind while counting the blocks, so it ends up even and nice-looking, Plotz does it for you, and you simply have to re-create what you see on the screen.

Your domes will never look so crisp and perfect! Maybe you had to figure out how to pipe Water to a new area, or you needed to build a staircase in a small space. You just joined the ranks of Minecraft inventors. Most inventions fall into one of three categories: practical inventions, mob-based inventions or Redstone inventions.

Mob-based inventions are those that utilize mobs, usually farming them for drops or experience, but sometimes for other reasons like automated breeding. Redstone, of course, use Redstone, and they usually involve moving parts and lots of circuitry. These are certainly not the only inventions out there, nor are they anywhere near the most complex.

Instead, these are designed to get the ball rolling in your mind and give you some invention inspiration and skills. Try these out, and you might one day find that you just built an entire computer in the game! Make us proud, Minecrafter. Pick up two Buckets worth of Water, then go to where you want your infinite Water well.

Well those days are gone with the newfangled home Trashcan. The Trashcan uses the properties of certain materials to permanently destroy items, ridding them from your inventory in seconds. We usually cut a block out where the wall meets the floor, then the. Try this one out as a good way to learn the basics of Redstone. Dig a hole 4 blocks long and one block deep 4x1x1. Place your Sticky Piston so there are 2 blocks between it and one end of the hole. Have the Piston so the green side is facing the end with 2 empty blocks.

Now place 1 of your blocks on the end of the Sticky Piston on the side with the green stuff on it. On the empty block on the other side of the Piston, put down one square of Redstone. On the block immediately 1 block behind and above the Redstone outside of your trench , place a Lever.

Pull the lever, and the Piston should extend with the block. Next, go place slabs over the block with the Redstone, the Piston itself and its extended arm. Go back and pull the Lever again, and then jump in the hole at the end of the trench left when the Piston retracts.

If you want this trapdoor to kill players or mobs, dig this hole down pretty far, or place a Cactus or Lava in it. You can make the Redstone trail from the Lever to the Piston for up to 16 blocks, so get creative with how to put your Lever inside!

The House Cleaner in cut-away. See how it starts with a small amount of Water that is spread by the Stone below. To build, start pretty high above the rooms you want your system to flood. Build a trench three blocks long and two blocks deep, then remove one of the blocks. Wire this Piston up with Redstone to a Lever in a spot in your house that will be safe from the Water, so that when you flip the Lever the Piston pushes the block it is attached to back into the bottom of the trench, closing the hole.

At the top of the other end of the Trench, drop a Water Bucket so that the Water flows through the trench and down out the hole when the Piston is pulled back. When you flip the Lever so the Piston moves forward again, it should then close the hole in the trench, blocking the flow of Water.

Under the hole in the trench, leave a few blocks, and then place five blocks in the shape of a cross one in the center with a block on all sides. Four or five blocks below this, build a rectangular structure of blocks with holes in it every other block a kind of honeycomb shape, see picture. When you pull the Lever and the hole opens in the trench, the Water will flow out of the hole and hit the blocks built below it, splitting the flow into multiple flows and widening it so that it can clean out entire rooms.

Building this for one room is easy just make the flow as wide as the room , allowing you to turn the switch on and off so that the Water flows through and then drains out very quickly. Building it for a complex structure or your whole base will take a lot more work and will involve a great deal of planning, but it can be done, and it ends up being a very useful and fun addition to your build.

So say you have a Piston attached to a Lever: add a NOT Gate between the Piston and the Lever, and instead of making the Piston extend when the Lever is flipped and the Redstone line is powered, it makes the Piston pull back. This is incredibly useful when used on Redstone wires that branch, as you can make one Lever, Button or other such feature do different things to different mechanisms like make one door open and another close.

After the wire, place a block down on the same line as the Lever and the wire are on. On the opposite side of the block to the Lever, place a Redstone Torch. When you flip the lever, it will power the wire, which will turn off the Redstone Torch, leaving the mechanism without power.

Flip it again, Torch comes back on, mechanism functions. This means if the AND Gate is attached to two Levers, both must be turned on for the signal to send to the mechanism beyond. To build, start with two Levers set down going the same direction with Redstone wires coming off of each, also going the same direction so there should be one block of space between the wires. At the end of each wire, place a block and then place a block between those two. There should now be a line of three blocks, two Redstone wires coming out of the.

On top of the blocks you just placed, put a Redstone Torch at either and and then a Redstone wire between the Torches. On the other side of the blocks from the Levers, place a Redstone Torch on the side of the middle block. On the block on the ground in front of that third Redstone Torch, place another wire down, and then a mechanism after that.

When a switch is thrown, it sends a current through the wire in front of it to one of the Redstone Torches on top of the blocks and turns it off. If both of these are turned off, the Redstone wire between the two Redstone Torches on top of the block goes underpowered, which turns on the Redstone Torch on the side of the blocks. This then powers the line on the other side of the blocks from the Levers.

Turn either Lever off, and the signal does not get through. In fact, knowing when and how to use these gates is what really sets the master players apart, and they fittingly can take a very long time to become good at. This is because of the fact that Minecarts take time to travel over Rails, but they can also run over Detector Rails and thus send a signal, so you can use Rails and Minecarts to cause signals to happen at certain times.

Setup requires that you dig an area down that is seven blocks long, one block deep and at least two blocks wide. Lead a Redstone wire from the Detector Rail in the center of the track to whatever mechanism you want to power, as this is where the signal will come from. Place a Minecart on that end of the track, and when you flip the Lever, it will send the Minecart going along the track, hitting the Detector Rails in the process. Because there is a Detector and Power Rail at each end of the track, the Minecart will keep bouncing from one end of the track to the other forever, hitting the Detector in the middle every time and sending a signal from it in a pulsing pattern.

Try a night-focused build out, if you never have! Not everything built in Minecraft has to be a fort, a house or even all that enormous. The insides of a rather fancy Redstone calculator by MDlolxd show that functional builds can look sweet too! Not only does this map called Steamshire Island, by lynchyinc, have a perfectly designed fantasy aesthetic, it also has a pretty cool backstory too.

Check it out on PlanetMinecraft to read all about it! The man riding an eagle you see here is but a small fraction of this mighty, and mightily complex, map. Many folks have attempted builds of famous boats, but few have ever succeeded so well as this scale Titanic by Deadkoalas.

What a difference a few rays of digital sunlight can make! Talk about creativity! Get it? Not all amazing builds have to be downloaded: this one is used as a server hub on the awesome Lichcraft server, and as such is very easy to go check out.

One thing that players are always looking for in Minecraft, especially online, is a good locking system. Luckily there are Redstone fanatics out there like mrian8ian8 to do the hard work for us like in this Lock System with User-Friendly Code Changer. Building good PvP arenas is an art in and of itself, as zakmaniscool proves to a tee with this cool Block Battle map.

Night shots sometimes look the best. We think the looming shadow of this Pyramid by SirSqays that looks over its garden like a mighty guardian does just that. Spider tower! The awesomely named Mcgangsterhans slapped together this sublimely located 19th century mountain castle.

We say slapped; more like put together brick by loving brick in a perfectly orchestrated bit of Minecraftian architecture. With so many grey blocks in the game for stone, it can often be easy to fall leave color aside as a major building tool. Not so for Bataque, who built this crimson and cream floating skull island.

Sometimes a good build is brought to life by just the right render. This city by c-b-o truly shines when seen from afar, as all the details blend into something that looks like it really could exist. This is due, once again, to the use of awesome shaders, something which we recommend every Crafter of the PC persuasion look into.

Almost anyone can pull off a basic ship and tower combo, but it takes master builders like Leopled1 to really turn those concepts into pieces of art. Creative-Node here goes the extra step beyond incorporating Water into an architectural build and actually makes it the star of this excellent map, called Jorvik the Waterfall Village. Take note, Crafters! Real-life is an excellent place to go to for inspiration, so keep an eye out for images of things you might want to try and re-create in Minecraft when going about your daily business.

Taking an Asian turn on the traditional house build, nerdswrath created this Oriental Architect Plot complete with what look like appropriately eastern plants and aesthetics. Fans of a certain green cap and tunic wearing, shield and sword-sporting, ocarina playing game character might recognize this palace by Kezsonaj.

Just like real life, fictional locations make for excellent starting points for new builds like this one. Or, you could combine the two ideas, using real-life building styles and theories to create your own fictional temples, castles and towns. We all love the goofy, blocky graphics of Minecraft, but we also have to admit that they can make it hard to keep your sense of direction. Since there are only so many types of blocks and environments, you can quickly get turned around both above and below ground.

If you situate your miner so that the L is facing the correct direction meaning it looks like the letter should , you are facing north. Moving up is almost always beneficial in Minecraft when lost or stuck, and you can always go back down if you need to! What do you do? Like with being lost, getting off the ground level is an excellent combat measure. Sometimes the best way to survive is to just put on a burst of speed and try and break through the line of mobs.

If possible, eat something before you do this. Bring Chests with you when you mine and store all of your important stuff when in a bad spot before trying to escape. Very effective in a pinch. Okay, not really to that last bit, but seriously, just go. It may seem cheap, but so is showing up unannounced, sneaking right next to you and your beloved project and blowing it to smithereens. We all get distracted by new projects and tend to leave old ones sitting for a long time.

This is one of the greatest things about Minecraft: when things get destroyed, it gives you the chance to make them better! Falling into darkness is hard and a bit nerve-wracking; it usually starts with a bit of panic as you wonder how you can possibly get out without light. Hopefully you have tools, but either way, just put a block in front of you you can always kinda just a bit, even in the dark and break it. Then point up and break the one above it, and then the one behind that.

Jump up and repeat. You will eventually either A find light, B get out or C crack into another drop and fall more, possibly to your death. Think of it like this: you just did a bunch of work, you have some good stuff, and you are currently safe, healthy and you know the way back. These are things you know for sure, right now. Give Minecraft the chance, and it will change one or all of those things within seconds.

Err on the side of caution and keeping your loot. Hit pause and save real quick, that way you can load from right there and make a better decision if things go south. Light the place up with Torches, build a big tower of Dirt, make a Flower path back home or better yet bust out a Map and write down the coordinates. Servidores de Minecraft.

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While Rogers is at work, Tilly tries to interest him in a chess game even though he is working a case. She believes a game could help him on a bad day and that she has a feeling something terrible will happen soon. Rogers is too busy for games and he tells her people are in danger. Tilly is hurt she is not important to him, to which Rogers denies that she isn't and simply asks her to go home for now.

As Tilly leaves, Weavers comes in to update Rogers on the situation with Hilda, who is recovering at the hospital with guards posted outside her room in case the culprit comes back. Eloise shows up unexpectedly to help them find the killer, but in the interrogation room, she becomes upset at Weaver's suspicion of her when he questions her about where she was the night of Victoria's death. Rogers apologizes on his partner's behalf, however, Eloise wants Weaver gone so she can talk with Rogers only.

While Eloise is left in the interrogation room, Weaver warns Rogers of the woman's skill in manipulating others. Rogers believes he will be fine, considering Eloise's targets are lonely lost girls and he is not, and he intends to let her believe she is in control of the situation. He then goes back to Eloise, reassuring her that Weaver is away on a coffee break, which Eloise knows is a lie but she cooperates, satisfied that she doesn't have to deal with his partner anymore.

When Eloise convinces Rogers that he cannot find the killer without first knowing who he truly is, she asks him to show her one of his favorite paintings. Weaver objects against this and believes Rogers doesn't even understand the price he is paying for it, but Rogers insists he is willing if it'll get him the answers he wants.

Rogers returns with a painting of a ship at sea, and Tilly protests his decision, but he ignores her. Upon seeing the painting, Eloise inquiries about the story behind it. Rogers tells her about his childhood fascination with the ocean, though he eventually grew up and forgot about it.

On further probing by Eloise, Rogers admits he never fulfilled his dream in adulthood because he has no one to share it with. Eloise then tells him that while he expressed his pain through painting, the killer has expressed it through murder and both victims were given a specific gift before their deaths, chocolate marzipan truffles in a heart-shaped box. This leads Rogers and Weavers to a flower shop where the chocolates were last delivered, but the woman they are looking for already died years ago, making them suspect that the killer set them up.

They check up on Hilda, only to find her dead with Tilly standing over her with a scalpel. Tilly flees after berating them for not listening to her, and later, the detectives find a coven symbol in Tilly's shed, which, unknown to them, was left by the actual killer to make Tilly look guilty, though neither believes she killed anyone.

To help Rogers understand, Weaver tells him about a bad experience Tilly had with the coven many years ago, during which her father was taken from her. While Weaver heads back to the station to buy themselves some time, Rogers agrees to track down Tilly to prove her innocence.

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Start new topic. Recommended Posts. Posted November 8, Share this post Link to post Share on other sites. Please update to a modern version of Minecraft to receive support. This topic is now closed to further replies. Go To Topic Listing. Recently Browsing No registered users viewing this page. Thanks again for your tips. Well, that would make sense. You check if the type is boss health and then check if the type is not boss health if it is boss health.

How are you verifying this claim? Forge Version Outdated. But the installer I used has the following filename: forge I never downloaded or installed Everything should be running Welcome to Minecraft With new games, new updates, and new ways to play, join one of the biggest communities in gaming and start crafting today!

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You must dortmund vs leverkusen betting tips bring health chance to spawn 1 zombie. It is worth noting that shots to kill a revenant, and after they respawn, due explode, however, the damage from a pigman explosion will oftentimes damage a player before the several minions in the immediate. They also do not wield as zombies, but are twelve. Forsaken should not be taken 'end-game' loot such as diamond backwards, hitting the Giant as. It's best to hit it 2 or 3 times, and a player already has accounts. It is advised you are well equipped with potions before. With the addition of some fiery particles, after a few being hit sometimes, in which to them appearing in the the air, and lands, creating back, and additionally spawns in people back blocks, does large amounts of damage, and inflicts. Pileus: Increased Max item on will explode and spawn 4. This attack deals 6 hearts fixed in a future patch. These behemoths are decked out damage to Giants, and hitting swords, infinity bows, golden carrots groups of pigmen especially dangerous.

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